Overview[]
Specifications[]
Level | Performance | Required level | SP |
MP Consumption |
Lv 1 |
Physical Damage 80% +10
Physical Damage 120% +15 |
Lv 3 | 5 | 3 |
Lv 2 |
Physical Damage 87% +15 Physical Damage 87% +15 Physical Damage 131% +23 |
Lv 8 | 5 | 3 |
Lv 3 |
Physical Damage 94% +20 Physical Damage 94% +20 Physical Damage 141% +30 |
Lv 13 | 5 | 4 |
Lv 4 |
Physical Damage 101% +25
Physical Damage 152% +38 |
Lv 18 | 5 | 4 |
Lv 5 |
Physical Damage 108% +30 Physical Damage 108% +30 Physical Damage 162% +45 |
Lv 23 | 5 | 5 |
Lv 6 |
Physical Damage 115% +35 Physical Damage 115% +35 Physical Damage 173% +53 |
Lv 28 | 5 | 5 |
Lv 7 |
Physical damage 122% +40 Physical Damage 122% +40 Physical Damage 183% +60 |
Lv 33 | 5 | 6 |
Lv 8 |
Physical Damage 129% +45 Physical Damage 129% +45 Physical Damage 194% +68 |
Lv 38 | 5 | 6 |
Quick Notes[]
- Skill can be used and canceled from the basic ground combo. If you do not go through with the knockdown hit, this also resets our ground combo hits to restart your combo from the start. This Technique however only works on mobs. A PC will be able to walk out of the combo link.
- The Skill is a very good crowd control skill as the knockdown swing range is extremely high.